We've mad e a lot of good progress over the past couple of weeks, and this game is starting to really take shape. For Monday, we need to show the class what we've done. We will need a minute video of gameplay, so if anyone is good with video editing, leave a comment here about it. The computers at the lab have screencap software on them, but getting some on one of our computers shouldn't be that hard.
Things that I think that we should touch on in the video:
1. The fact that we have decent gravity now. This is kind of key to our game, so if we could get that in to the video, it should take a front row in what we show.
2. New art, and our new GravMan model that is now in game.
3. Moveable planets
4. Music
Check out the link that the Prof posted on the site for more information and a sample video that we can use for inspiration.
After the vid, we need to give a two minute presentation about what we have done, and each of us needs to talk. So I guess one of the easiest ways to do this is everyone compile a list of things that they have done, and they can use that to present. In fact, if people want to post up what they want to talk about, we can work from there.
Things to do before Monday:
1. Prep video (All): Again, post here if you think you can handle that. I can probably throw something together, but I'm not exactly great with video software.
2. Collision detection (Programmers): If we could get it so that planets cannot be moved off of the screen that would be great. Additionally, planets should stop GravMan if he collides directly with them, and planets should not be able to be placed on each other.
3. GravMan turning (Programmers): When GravMan is being influenced by gravity, he should always face the direction that he is moving.
4. Music implementation (Art/Design): Put music in our level 1. We can decide if we want music on the menu.
5. Upgrade textures (Art/Design): Andy has been working on some new designs for the planets, and we should get those in to the game.
6. Be ready for presentation (All): Come prepared with things to talk about in our presentation. It is only 2 minutes, but everyone has to talk, and it should be productive. Refer to the assignment about this.
7. Playtest: Remember to keep getting input from other people. It would be good to get a new round of playtests now that we have a more workable and understandable prototype.
We've been making pretty good progress, and with a few more tweaks we can have a well done alpha for presentation. Let me know if you have any issues or if I can help out with whatever you are working on.
-Adam
Adam is talking about getting the video done, which is something I can do since I haven't done as much of the other stuff as I feel I should. So if everyone else can have what they want done by Midnight tonight, theres a list of tasks on the blog that Adam suggests we get done. So get your stuff done by midnight, post a list in your own blog or as a comment of all the things youve implemented since the first playtest. I'll then add some more of my own, get some polish then make a playtest able build exported and make a video highlighting it to bring to class by tomorrow morning. So please get the stuff done by tonight asap then tell me what youve done and i'll make sure to high light it.
ReplyDeleteGot the sound in! I hope it works. I playtested the game again. The same person tested it and said it is alot better and the sound fits pretty well. He did say that it needs more improvement overall. The art, skybox, collision.
ReplyDeleteOther than that, not sure what I can do, If I have time I will add a cooler background to the menu and or level.
Here is the list per Trent's request for what I have done.
ReplyDeleteSketched up some concept levels.
Created the menu.
Created the instruction screen.
Added Andy's art to the planets.
Added the sound to the menu and Level.
Found star art for the background on the menu screen and instruction screen.
Found the hover script to create a button to direct the next level.
Added the mouse look script to the menu.
I believe that is all.
Frank
Log of what I've done since playtest (or what I can remember doing at least) for Trent:
ReplyDeleteAdded super simple rigid body collisions.
Multiple planets in the same level.
Full planet control rather than just up/down.
Cycle between movable planets.
Changed the controls around to be easier to use sort of.
Fixed problem with the goal not triggering when hit.