Level 2 Creation Plan: Created level 2 based on the way we set up level one. 2 inventory, 1 home, and 1 goal planet. Scripts were applied as they were in the first level. So basically a duplicate.
Navigation: Added Level 2 to the level select page, and added connections from the goal planet to the win screen.
Level 2 Placement: Placement in the level was set differently, though it was done to make a kind of “continuation” of level one (the end planet was on the lower side of the screen in lvl1, and is set there in lvl 2).
Level Challenges: I added 2 large walls to add difficulty. The simple idea was that of a “funnel shot” where the player needs to swing gravman in to the wedge created by the two walls and hit the planet.
Wall Changes: Walls had to be made rigid and frozen in their XYZ positions to prevent them from drifting every time a planet hit them, though it was hilarious to watch.
Planet Changes: Similar changes needed to be made to the inventory planets, as anytime they would hit the walls they would start drifting off toward the player. So the Z position was frozen. X and Y drift still occur though.
Gravity Situation: Gravity still seems to work in this level fairly well.
The GravMan Situation: GravMan’s interactions with the level have been….interesting to say the least. I would suggest playing through the level a few times to see this because it is kind of difficult so describe.
1. GravMan seems to have a tendency to go through the walls. I thought he might be going around them somehow, so I froze the Z position.
2. GravMan goes off the screen a lot, and is respawning back at the home planet. I don’t if that is supposed to be happening as a result of the programmers doing something, but when GravMan reappears at the planet his trajectory is affected. When refired his path goes….wherever.
3. Even though he is locked in Z, GravMan still seems to be getting some Z drift. Whenever he gets too far he falls behind the background screen. I moved the background and he was definitely getting some Z movement.
4. This only happened a couple of times, so I can’t exactly say how this happened, but there were a few times that GravMan was off the screen and the game went to the win screen.
So we have a new level. It’s just in a very special state right now. Please take a look at it (especially the programmers so we can try to figure out some of this stuff) and see what you think. I'm putting what I've worked on so far in the GravMan 3.1 folder. I'll keep working on it this weekend.
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