Other advancements since my last post that potentially were not in the playtest build:
1. Reset function so we don't have to relaunch the game after every failed attempt to win.
2. Four directional movement of the planet in the set up phase of the game.
3. Played around with Trent's gravity a bit trying to figure out exactly what he did and how to improve upon it.
Plans for this week:
1. Mouse placement of planets in game.
2. Improved gravity effects still.
3. Multiple planets in the scene with implemented distance checking by gravman.
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