Monday, February 20, 2012

The List version 1

These are some basic things that I ran in to. I'll definitely be adding more as things come up.
Boundaries on the level need to stop GravMan from permenantly flying away.
Remove the drift while setting up planets.
Planet collisions should always be in effect. Don’t know exactly how or why it happens, but if you run the planets in to each other enough, the collisions stop working when placing planets.
GravMan should face the direction that he is facing.
Might fall in to the ‘add things category” but some representation of how far out the gravity well expands would help.
Quit button functionality
Need grav script to be applicable to new objects.
Figure out which gravity system is better between the current one and the one used in GravMan 2.0

-Adam

No comments:

Post a Comment