So I'm like six days late with this... Missed class on Monday so I forgot until now when I'm working on our project again to post this. This week I made boundaries for gravman so that he doesn't shoot off screen and resets when he does. I helped Charlies problem solve the gravman reset issues he was having and I'm going to sit now and solve that fully. I did some perforce managing and got everyone a unique folder so that they can work in peace without constant errors.
Right now I am going to sit down and:
~Fix the forces GravMan reset fully
~Fully (re)implement the taggable as planets to make it an object in our game thing so each new planet doesn't have to be typed in by hand
~Merge all the stuff into a GravMan 4.0 build (this will be hard)
~Make a play test able build
This week I want to:
~Help everyone get their own folder to work in again
~Help get multiple playtest versions like the Professor suggested each with their own unique gimick and see where we can go from here
~Make the trampoline work, work on getting other new things working like a worm hole
~Come up with other fun new stuff to get working
So I got 4.0 made, I got some changes to the scripts and the tagging, but I'ts late and I'm tired so I'm gonna table the rest till tomorrow.
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