Monday, March 12, 2012

Requirements for Final Build

Alright, everyone, we have one week left to get the game done. By next week we need to have a one minute video of actual captured footage. In addition, we will be presenting a three minute postmortum on our game. So everyone should be figuring out what went well and what went wrong while you were working on this project so that we can present what we have learned. Remember that everyone needs to talk.

So we've got a lot to do. Trent, Charlie, and I came up with this checklist of things to do. Whenever you get something done, email me and I will edit the post so that things get put in the Done section.

Andy:
Create Wormhole Art, implement it in Unity
Create art for gravity wells
Add background elements(add things to make our backgrounds more dynamic)
Implement fancy planets in unity
Create Repulsor art, implement it

Trent:
Repulsor script tweaked
Repulsor gravity well visualized
Create diagram of menus for Frank
Make game aspect ratio friendly
One minute screencap video for presentation

Frank:
Sound effects for collisions, win, launch, restart, reset
Sounds for button clicks
Wormhole level one finished (currently level 2)
Wormhole level two created
Fix how to play screen
Add story path after levels
Change level select screen to match story path
Add initial story page
Fix the menu animation's clipping problem or remove menu animation altogether
Orient menu text so that it is facing straight at the camera, no angle

Adam:
Make connecting buttons function
Repulsor level one finished (currently Adam's Prototype one)
Repulsor level two created
Replace generic walls with laser walls
Final level solvable with both repulsor and wormhole

Charlie:
Large planet script
Modify current script to small planet script
Fix the wormhole script
Fix issue where if a repulsor is too close to the start planet upon reset, GravMan gets pushed away, effectively creating a push loop

Done:
Nothing so far.

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