I've been able to get a few things figured out in the past week, so things are moving along on the design front.
1. Repulsors!: Basically a simple reversal of the gravity script, but the repulsors have been working just fine. These planets push against GravMan, and can be used as effective ways to change the direction that he is going.
2. Gravity tweaks: A bit more work needs to be done here, but more improvements have been made since my last post. I've been able to really get a feel for the interactions of both the attractors and the repulsors, so the flow should be nailed down fairly soon.
3. Prototype Levels: I've been toying around with different level designs, and one of my better ones has been posted on perforce. This one includes the recently created repulsors, and creates an interesting puzzle for the player.
4. Triple planets: By now the programmers have fixed this so that any level can have numerous planets, but i had made a controller that accepts more than 2 planets.
Things I'll be working on this week:
1. Putting out new level designs for testing
2. Testing scenes with people
3. More gravity tweaks
This week, everyone needs to be working on the following things:
1. Getting the reset and goal scripts back up and running. Trent was good enough to make a GravMan 4.0, but some things seem to have been lost along the way. The biggest of these are the restart script and the goal script. These seem to have stopped functioning efficiently.The faster we can get these back, the better.
2. Level 3: This will likely come in to being after Wednesday, as the results from the playtests will really help here. But with the deadline approaching, we need to get this in play. This means that the designers should be creating and playtesting level ideas with people.
3. Playtesting: As mentioned before, we have a playtest log that is due on Wednesday. Everyone should have their information in to me by Tuesday night, hopefully earlier so I have as much time as possible to write and post the report.
4. Persistent sound: This did not get fixed from last week, so if Andy could figure this out soon, that would really help
5: Enhanced Backgrounds: Andy, this is another thing from last week that I would really like to get done. Check out my last post for details about it.
Remember that our deadline is coming up faster than you think, so this week should really be a strong push for the project. Keep working hard, guys.
-Adam
No comments:
Post a Comment