Monday, March 19, 2012

Adam Work Recap

I served as both level designer and producer for Team QFASA. This required that I be a go-between and coordinator for the team, keeping the project on track. I took care of most of the blog responsibilities.  During most of the early part of the quarter, as we were focusing on getting the tools made to build levels, I focused on coming up with game ideas, drawing up level plans, and helping the others with their work.
After the programmers implemented a gravity system, I started building and testing level designs. I spent a lot of time playtesting our initial builds with different people, and ended up tweaking the gravity script in order to respond to player feedback. As we neared the end, I implemented numerous levels, scenes, and features in to our game, including spending an entire weekend preparing our game for submission.

Contributions List:
Levels:
Level One, Level Two (prototype), Repulsor Levels One and Two, Final Level
Screens:
Repulsor Win Screen, Wormhole Win Screen, Pre-Final Level Win Screen, Level Select Screen
Scripts:
Repulsor Script, GoalAI2, Updated PlanetAI
Other:
Beta gameplay video, Blog Upkeep, Coordination
And a long number of hours tweaking project materials to improve the game.

This was a good quarter. I enjoyed working with this team, and I believe that we made a quality game, despite the setbacks that we faced at the end. I think GravMan has potential as a fun puzzle game. Thanks for a great quarter, all of you.

-Adam

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