Wednesday, March 7, 2012

Playtest log 2

                After our last playtest, we have been able to improve a number of things. The gravity has improved since the original playtests, and that was reflected in some of the responses from testers that came back to test the new build. Players found that the improved instructions page helped them figure out the control settings, which speeded up playtimes immensely.
Things to look in to:
1. Variations in the planets: The majority of testers mentioned a need for more than one size of planet, and also in having planets with differing gravities. This will likely be accomplished by creating new scripts that have different radii and power ratings to create the effect of stronger pulls. We also plan on adding more than just planets to the mix. For example, wormholes are in the process of being made.
2. Background enhancements: This has been something that we have been looking at implementing for a while. Our testers mentioned that while the backgrounds of our scenes looked like they were in space, the backgrounds were too stretched and there wasn’t really much going on of interest. To fix this we will likely implement a tiled background and some background elements such as far off galaxies, suns, or some quirky elements.
3. Story screen: Players were interested in the game, but did not know why they were doing what they were doing in the game. They wanted to know the story behind GravMan’s situation, so a story page will be put in to effect.

-Adam

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